Experiment with values to see what you prefer, but on my system anything other than 3 would result in an increase in blurriness as well as a drop in FPS. R_ShadowsMaskResolution - This setting effectively impacts on the general appearance of shadows, with values above 0 noticeably reducing the quality of more distant shadows, in return for higher FPS.Į_gsm_range - In essence appears to control how dispersed shadow edges appear. If set to 0, this makes shadow edges much crisper and can improve performance, but some shadows (such as your own) will appear more jagged a value of 1 makes shadow edges more blurry. R_ShadowJittering - This setting controls the way the edges of shadows 'jitter' in the game, effectively blurring and covering up jagged shadow edges. If you want even better shadow quality, you can set higher values such as 2048 or 4096, but this will bring about a major drop in performance. The lower the setting, the less objects will cast shadows, which can improve performance at the cost of realism.Į_shadows_max_texture_size - This setting allows you to set the resolution for the shadow maps in the game, with resolution values such as 256, 512, 1024 progressively providing sharper and more detailed shadows at the cost of a drop in FPS.
Crysis Tweak Guide Advanced Tweaking (Pt.4)Į_shadows - Turns all shadows on or off, and if disabled, can provide a large boost in FPS at the cost of realism.Į_shadows_cast_view_dist_ratio - This setting controls the distance to which you can view shadows cast from most objects.